Tablero de Ajedrez
Ricardo Alvarez Hernandez
Código
#include <windows.h>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <C:\GLUT\include\GL\glut.h>
#include <stdlib.h>
float radio=1,a1,a2;
float nx,ny,r,g,b,dx,dy,pi=3.141592653;
float trasX = 1.5, trasY = 1.5, trasZ = 0,escala=0.05;
int puntos=0, ancho=500,alto=500,tam_px=1;
int rot = 0,tx=0,ty=0;
void circulo(float cx,float cy,float radio,float r,float g,float b,float a1,float a2){
glBegin(GL_POLYGON);
glColor3f(r,g,b);
glVertex2f(cx, cy);
for (float i=a1; i<a2; i+=0.01)
{
dx=radio*cos(i)+cx;
dy=radio*sin(i)+cy;
glVertex2f(dx, dy);
}
glEnd();
}
void tablero(){
for(int colum = 1; colum < 9; colum++){
for(int fila = 1; fila < 9; fila++){
bool edo = true;
if((colum > 0 && colum < 9) && (fila > 0 && fila < 9)){
if(colum%2 != 0){//x impar
if(fila%2 != 0){//x impar
glColor3f(0,0,0);//negro
}else{//x par
glColor3f(1,1,1);//blanco
}
}else{//x par
if(fila%2 != 0){//x impar
glColor3f(1,1,1);//blanco
}else{//x par
glColor3f(0,0,0);//negro
}
}
}else{
glColor3f(1,0,0);
}
glBegin(GL_QUADS);
glVertex2i(colum, fila);
glVertex2i(colum, fila + 1);
glVertex2i(colum + 1,fila + 1);
glVertex2i(colum + 1,fila);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2i(1,1);
glVertex2i(9,1);
glVertex2i(9,9);
glVertex2i(1,9);
glVertex2i(1,1);
glEnd();
}
}
}
void Google(){
int cx=0;int cy=0;
circulo(cx,cy,5,0.858,0.196,0.211,0.7854,2.7);
circulo(cx,cy,5,0.956,0.76,0.05,2.65,3.65);
circulo(cx,cy,5,0.235,0.73,0.33,3.65,5.49);
circulo(cx,cy,5,0.282,0.52,0.93,5.48,2*3.22);
circulo(cx,cy,3,1,1,1,0,2*3.1416);
glColor3f(0.282,0.52,0.93);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0+cx,0.8+cy);glVertex2f(4.98+cx,0.8+cy);
glVertex2f(4.93+cx,-1+cy);glVertex2f(0+cx,-1+cy);
glEnd();
}
void display(void){
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
tablero();
glPopMatrix();
glPushMatrix();
glTranslatef(trasX, trasY, trasZ);//x,y,z
glScalef(escala, escala, escala);
Google();
glPopMatrix();
glFlush();
}
void key(unsigned char c, int x, int y)
{
switch(c){
case 27: //ESC
exit(0);
break;
case 'w'://mover a la Arriba
if(trasY < 8){
trasY += 1;
}
break;
case 's'://mover a la Abajo
if(trasY > 2){
trasY -= 1;
}
break;
case 'a'://mover a la izquierda
if(trasX > 2){
trasX -= 1;
}
break;
case 'd'://mover a la derecha
if(trasX < 8){
trasX += 1;
}
break;
case 'r'://reset
trasX = 1.5;
trasY = 1.5;
trasZ = 0;
break;
}
display();
}
void Init()
{ glClearColor(1.0,1.0,1.0,0);
gluOrtho2D(0,10,0,10);
glPointSize(tam_px);
glEnable(GL_POINT_SMOOTH);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(100,100);
glutInitWindowSize(ancho,alto);
glutCreateWindow("Tablero de Ajedrez");
Init();
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutMainLoop();
return 0;
}
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